What Artanis is lacking of in crowd-control is justified by the raw survivability it has, all thanks to its auto-popping shield that keeps him onto his feet while in a head to head match to any hero. Artanis actually have that serious burst damage that is very perfect when trying to isolate strong enemy hero. As a matter of fact, this makes it feasible for the allies to obliterate them.
When using Artanis in a clash battle, things can go so fast and also, fanatic. You have to chip some basic attacks in order to keep your shield cooldown nice and low. On the other hand, you must be wary as well with your positioning as it makes your hero vulnerable without this skill. Check out the DPS targets on peripherary of the game who may be picked off with its burst damage. This actually lets you make a good escape in the event that the clash starts to go against your team. And with Purifier Beam, it is going to prevent the low health opponents to get back home safe, giving you a chance to get kills.
If you aren’t stuck into fight with your friends, you can use your hero’s innate strengths in dealing with the Mercenary Camps and map objectives or to just clear down a lane that is not receiving enough attention from the team. You probably don’t want to miss any XPs as those extra pushes can tell you the difference.
The truth is, there are plenty of Artanis gaming build that you can try but among the most common is the standard build.
Level 1. Reactive Parry – by activating Twin Blades, this reduces the damage that’s received from next basic hero attack by 50 percent and it can store up to couple of charges.
Level 4. Templar’s Zeal – when you are currently 50 percent health or below, this will make your Blade Dash cooldown to recharge faster by 75 percent.
Level 7. Psionic Synergy – the Shield Overload cooldown will reduce by 4 seconds whenever you hit another hero with Blade Dash.
Level 10. Purifier Beam – target enemy heroes with orbital beam from Spear of Adun which deals 404dps for the last 8 seconds.
Level 13. Phase Bulwark – after activating Shield Overload, you will be taking 50 percent less damage from skills for the next 3 seconds.
Level 16. Zealot Charge – you’re basically charging a short distance to your target after activating Twin Blades.
Level 20. Target Purified – if you get to kill a hero using Purifier Beam, it recasts automatically to the nearest enemy Hero.
Playing Artanis is not that easy and for that, you should master up his abilities first before you take him in the real fight.